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A heavier cart - especially one with a wider base - will tend to be more stable, but it can also be tough to move around in tight spaces. As such, mobile TV carts can be quite heavy, with some weighing 60 pounds or more. The standard for a mobile TV cart’s frame construction is all steel, with some carts offering powder coating for increased durability. This buying guide examines these differences - in everything from height adjustment and build quality to casters and shelving - and will help you to select a moveable TV cart that works for you at the price you want to pay.Ī mobile TV cart is a must-have if you find yourself frequently moving your TV and associated components from one spot to another. While most mobile TV carts are similar, there are nonetheless important differences among them to consider before choosing one. A mobile TV cart also shines in the classroom, the office, the conference room, at expos and trade shows - and even in public business settings such as bars and waiting rooms. Simply mount your TV on a cart that moves easily from room to room. Today, with a flat screen TV, we’ve got the opposite problem: you can mount it just about anywhere, so where should it go?Ī mobile TV cart answers this question by sidestepping it. It used to be that you bought a big TV and were presented with a big problem: it was so large that there was really only one place it fit - atop a gigantic entertainment center in your living room. Hear a rhythm in your head? Use Tap2Find and let EZdrummer 3 list its best matches. Got a riff? Let the Bandmate come up with a drum groove on the fly. It gives you the creative reins to a comprehensive set of easy-to-use features that allow you to create fully-fledged drum tracks without ever leaving the software. EZdrummer 3 reinvents the role a piece of drum production software can play in a songwriting context. Here we have the details of EZdrummer 3 fresh from Toontrack ahead of its release: The Songwriter’s Ultimate DrummerĪlthough EZdrummer 3 is new from top to bottom, it’s firmly rooted in what has made its predecessor a staple tool for songwriters around the world: make adding drums to your music effortless, inspirational and intuitive. As users of EZdrummer ourselves, we were excited to see how Toontrack could improve upon their tried-and-trusted classic creation. Primarily, the third incarnation of the EZdrummer moniker builds upon its progenitor’s main strengths: great sounds and simple operation, as well as incorporating features inspired by Superior Drummer 3 and a redesigned UI taking its cue from the EZbass instrument. Landing with both Vintage and Modern libraries, the instrument brought innovative tools and workflow that meant release-quality sounds were within reach of anyone with a sound in their head. In the following years many composers and drummers have found its combination of user-friendliness hooked up to world class sounds hard to beat. Working this way allows the mixer to swap out any kit piece at any stage for those “nice kit, shame about the snare” moments.Īlthough hard to believe, EZdrummer 2 has been with us since 2014. The icing on the cake is the ability to play them with full-size electronic drum kits, or to trigger them in the mix for replacement or augmentation duties. While virtually all of them come with high quality MIDI to get non-drummers up and running, more advanced composers can of course draw or tap their way towards realistic parts for demos or even finished productions. We have all the details…ĭrum virtual instruments have given us the luxury of the seemingly impossible: programmed, sampled drums that can sound virtually indistinguishable from the real thing. Just like with any other aspect of music creation, it's way easier to build up from a sketch than to complete the full thing second by second.Swedish developers Toontrack have announced the long-awaited release of EZdrummer 3, rebooting the well-loved drum virtual instrument for 2022 with some new innovative twists. If it doesn't sound nice I'll change it to something more standard 4/4 (or less), or double/halve the playing. The second is if I already have a track, I try to do a good match with just the bass and snare drums. Downside is you look like an idiot and feel embarrassed by yourself the first week or two. This also is good for building a Lego set of fills. I build up my own MIDI library of sorts to lay on specific riffs and modify from there. You can much more easily get a nice rhythmic syncopation and stuff messing around in your free time than you ever could staring at a screen trying to think of one. Sometimes I get lost and just rely on the preset MIDI packs but now I've got two strategies to make something good.įirst thing I do is to just start beatboxing all the time during the day and record what sounds cool. It's so easy to immediately get a good metal or otherwise punchy drum track with that. I had DFH for a very long time before I went to Superior Drummer 3. You ought to take the time while riding around in your government provided luxury exec utive jet to do just that. You obviously haven't read the Constitution recently, if ever, the Federalist Papers, or even David McCulloughs book on John Adams. I have been involved in politics since age 6 when my father was campaign manager for a truly great American Congressman, Charles Raper Jonas, who worked for his constituents and his country, and was to be admired, unlike you. I served the country that I love in Vietnam, as my son did in the Middle East. I have worked on campaigns for both Republicans and Democrats, white and black. I have voted for both Republicans and Democrats alike. I am a soon to be 65 year-old who has voted in every state and local election since 1966. I write to you out of utter disdain! You are as despicable and un-American as the traitor Jane Fonda. Life Member, National Eagle Scout Association North Carolina and American Bar Associations (Member, Sections on: Administrative Law General Practice Litigation)Ģ6th Judicial Distric t and North Carolina State BarĪssistant District Attorney, Mecklenburg County, 1971 - 1974Ĭhairman, Board of Trustees Providence United Methodist Churchīoard of Directors, Alexander Children's Homeīoard of Directors, Charlotte Culinary Instituteīoard of Directors, Boy Scouts of America of Mecklenburg County Professional Associations and Memberships: District Court, Eastern, Middle and Western Districts of North Carolina, 1969 This is one brave patriotic American!! AND-his credentials are impressive!!Ĭheck his credentials. Guthrie, who confirmed he did indeed write & send this letter to Ms. Letter to Pelosi Wow!!!CORRECTLY ATTRIBUTEDįYI, This has been checked via Snopes, who contacted Mr. They are invisible, non-killable and can shoot through any object. While they are used to create artificial borders on Woods, they can also be found scattered around the water treatment plant on Lighthouse and along the harbor terminal wall on Shoreline.īorder Snipers are marked by various warning signs. It is therefore impossible to detect a mine, let alone clear a minefield. The mines are invisible, respawn after they detonate and can only be triggered by players. Again, cheap and lazy, not satisfying for players.įor god sake, they only JUST realized that a friggin compass would be useful, in a navigationally focused survival shooter.Minefields are usually marked by warning signs, but there are also a few unmarked ones (e.g. Why they want to make the game intentionally shitty to play, I suspect is because they don’t want the game to become too popular at any given time, lest they be forced to invest more than they want to into server infrastructure? That’s my only guess, because between purposefully making players look at wikis as often THE ONLY WAY to get elements of “gameplay”(quests/extract locations/etc) done, BSG is essentially crowdsourcing part of their game design to outside forces (wiki writers). The game also intentionally uses the new coming playerbase as scapegoats for other players to feed off of, and seems to be oriented in a way to want to make most players leave. Seriously, the AI in this game is absolute trash, to the point that the only way the devs have of maintaining challenge against AI is to give them ludicrous aimbot, which is cheap and unsatisfying from a gameplay perspective. What I want MOST for this game, is to see the AI get better than a cheap 2006 shooter game. What I’m saying is, the reasons you die, are more often due to stupid little problems or ridiculous AI behavior than ever because of the players tactical or situational failings, and that is a huge problem. PvP is fun, and gameplay itself is obviously rigorous, but constant issues with the game itself often keep engagements from being anything but frustrating and disappointing, and most of the time lacking any actual efficacy. I love challenging games, and this is a spot where tarkov both succeeds and fails. a work in progress, and the team seems to struggle with any kind of consistency in this game. Most of the game is still in a completely crippled state, quests are. This game is truly unique and offers and experience that is far and away different from what others offer, but my god, BSG seems to be plagued with the inability to direct and implement their ideas successfully. Stay out of there entirely, and you will on average be able to have good "intro" raids.īut yeah, definitely hop in with some groups - good to play, and it's good to learn! Not exactly an easy start to learn game mechanics. I'd suggest Customs or shoreline.Ĭustoms this late into wipe is legit PVP town. First thing to learn for yourself, though, are major extracts on the map you want to play. They usually are FULL of players who would be happy to help bridge the knowledge gap. If you don't have anyone to play with, I'd recommend looking for tarkov discord "LFG" groups. This almost "forced grouping to transfer game knowledge" imo works very very well in creating strong little gaming groups. You can go solo and figure it all out if you want, BUT 99% of the playerbase I know at least STARTED by playing games with more experienced players, and learning through that. I think the big thing is this game by, arguably, design forces the playerbase to "group" to survive. I've had a flick through your comments here and thought I'd group reply to most of them. Moderator decisions are final, please respect the moderator team and their actions. Make sure to follow the guidelines outlined in the Reddiquette for a more pleasant experience. Recent News Official LinksĪs well as the above rules, the Reddit Content Policy is in place as well - please familiarize yourself with this. Please make sure to follow the rules noted below in the side bar. This is an unofficial, community-run subreddit. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough currently in development by Battlestate Games. Therefore, we were unable to test VeePN’s streaming speeds for geo-restricted content. Netflix worked, but we couldn’t unblock any foreign Netflix libraries with VeePN. This was the case for YouTube and online radio. Music and videos took some time to load but ran smoothly once the buffering was complete. We also experienced a lot of disruptions. However, every single time we started a new VeePN session by connecting to a different server, our connection was dropped. While some pages took a little longer to load, the difference was minimal. We didn’t notice a major difference in our browsing speed. While testing VeePN, we got mixed results. The most important thing is that a using VPN doesn’t have a huge effect on your daily online activities. However, sometimes, a VPN can make your connection faster. To a certain extent, speed delays when using a VPN are to be expected. Unfortunately, numbers don’t tell the whole story when it comes to VeePN. But, as you can see, the ping does visibly go up. If you consider the fact that all our internet traffic has to be routed across a wide geographical distance, the results are actually quite impressive. There was a clear decrease in speed when we connected to servers in the United States and Japan-our download speeds dropped. When connected to local servers (in the Netherlands and in Germany), our connection was a bit slower, but there wasn’t a noticeable difference in our browsing and streaming speeds. In general, VeePN’s speed results are pretty decent. Subsequently, we tested the speeds with two local servers (in the Netherlands and Germany) and two distant servers (in the United States and Japan). To create a benchmark, we first tested our connection without a VPN. VeePN’s speeds are not suitable for downloading and gaming.īelow, you will find the speed test results for the VeePN servers we tested.Our daily use of VeePN came with multiple disruptions and delays.In general, VeePN’s servers provide decent speeds.Overall, we give VeePN 6 out of 10 for speed. We tested VeePN’s speeds by running a couple of standard speed tests, as well as assessing its performance during our daily use. You don’t want your streams to buffer for too long or for pages to take forever to load. Speed is a very important factor to consider when choosing a VPN. In this article, we share details about our experience with VeePN - both the good and the bad. So, while its affordable pricing is appealing, we are not convinced that VeePN is a good choice. They couldn’t resolve some of the issues we encountered. As a result, it was nearly impossible to use the VPN.Īdditionally, VeePN’s customer service team let us down. While VeePN offers solid security features, including malware blockers and double VPN, its speeds are pretty slow and its app is faulty. The user interface of the VeePN app and website looks good, but we encountered multiple issues while testing this VPN. Relatively affordable subscription packagesįoreign Netflix libraries are inaccessible The customer support team is slow and not friendly In theory, it provides good protocols and encryption How fast is VeePN? How wide is its server network? And is VeePN user-friendly? Read on to find the answers to these questions, and much more. This means VeePN is not obligated to keep logs, and while it doesn’t log any personal data, it stores some “service” logs. Panama is known for being privacy-sensitive - it’s not part of the 5 Eyes, 9 Eyes, and 14 Eyes alliances, and doesn’t have any data retention legislation. VeePN is a relatively new VPN provider located in Panama.
There are also console players of the game, but now it looks like one of these platforms is sadly no longer viable. I'm amazed they're still up, but people have thought they'd get taken down years ago.Team Fortress 2 is one of Valve's most popular games, with the multiplayer FPS regularly among the titles listed in most played charts on Steam, despite not being supported all that much by its developer. Nilsen and Ramie Villar, another member, even talked about buying the servers from EA.Īfter I suggested that the servers would eventually come down for good, Villar replied, "That's what I've heard for over a decade, though. They'll do whatever they can to keep their favorite team shooter going, at least as long as their PS3 hardware lasts. They’re trying to expand by reaching out with a server invitation to other players who mentioned the PS3 version of the game on Twitter or uploaded videos of themselves playing on YouTube. But with that internal support, the community continues to grow and thrive on the outdated console.įrancis, Nilsen, and others have started a subreddit and Twitter page for the PS3 TF2 community. Since May, Scooter has had to intervene five or six times to get the servers up and running after brief outages. "But got lucky one day and managed to talk to Scooter from EA." AdvertisementĮnlarge / Players on PS3 sometimes spend more time talking and problem-solving than actually playing. " and I tried for ages with EA but they always denied they had anything to do with it," Francis, a UK-based player, told me via Discord. Then “Scooter” came into the picture, and he saw things differently. “Sue” and “Bob” said they couldn’t help the small community because the servers were Valve’s responsibility. The customer service reps, who always sent them in circles, signed their names as a conversation got started. “Even though most clues pointed towards EA, we weren't sure since they would never confirm it."īoth Nilsen and Francis had been talking with EA customer service representatives through a long Twitter direct message thread. In late April, Francis and Nilsen started “reaching out to every Valve and EA employee, every customer service department we could, since we didn't know exactly who was running the servers,” Nilsen told me. Since it was technically online still, just not in an optimal state, I knew all hope wasn't lost."įrom that sliver of hope, Nilsen, Francis, and other members of the PS3 TF2 community embarked on a quest to get someone to listen to their pleas. "I just had a random thought to boot the game up around Easter, I expected it to be shut down," he said. In April, though, Nilsen and others in the Discord thought the PS3 game might not be coming back. While the game’s PS3 servers had gone down sporadically over the years, they had always come back up. "I met some guys through that and I think me and got really pumped up trying to fix this problem. "The menu was modded so I found the Discord through that," Nilsen told me over Discord. There, he joined a fledgling community of Team Fortress 2 players who preferred the vanilla PS3 version of the game over all other versions, despite its many shortcomings. But this version of the game wasn't dead, as Nilsen would soon find out after joining the Discord server linked in the lobby of the server menu. Unlike its Xbox 360 cousin, the PS3 version of TF2 seemed practically dead on arrival in 2007, let alone 12 years later. In April, Nilsen found he could still connect to the server and mess with his settings, but he couldn't actually play. While the PC version receives updates from Valve to this day, the PS3 version of the game hasn't received any official updates, patches, or new content since it first came out. That’s because Nilsen had been playing the PS3 version of Team Fortress 2, a game that has been long neglected by Valve and server host EA since its 2007 launch. He booted up the game in April of 2019, hoping to get into the habit of erecting dispensers once again. Still, the class-based charm and powerful combo of the heavy/medic uber-charge eventually convinced him to come back. He's spent hundreds of hours running between rooftops as the scout in 2Fort and dominating points on Dustbowl as a demoman since he picked up the quirky team shooter in 2011.Īfter playing consistently for five years, Nilsen took a break in 2016 to focus on other things. Team Fortress 2 was Lars Nilsen's favorite game. Enlarge / Team Fortress 2 on PS3 is the only way to play the "classic" version of the team shooter, without the new guns and features that changed the game drastically. In the middle of all that output is this: Joystick: Start initialization I’m running MAME from the command line, and mame0226-64bit$. This outputs a lot of debug info onto the screen, part of which tells me which ID MAME is getting for my Logitech. I’ll cover the Logitech first because it’s simpler.Īfter plugging the controllers in, I ran MAME with the -v option. In my case I have a Sony Dualshock 3 controller and a Logitech RumblePad 2 USB controller. The next trick is to plug in the controllers you want to use. Once I installed MAME, I put my magically legally acquired Blasteroids rom, “blstroid.zip” into the “roms” directory. I was happy to find a pre-compiled binary that had support for stable controller IDs. I also tried hand-compiling MAME using XCode, but naturally ran into obscure compiling errors. I had previously tried the Macports version of MAME, but it was too early to support stable controllers. I wanted to play Blasteroids on MAME 0.226 for Mac, which I downloaded from here: I’m running OS X Catalina 10.15.7. There are a few specifics on Mac that it took me a long time to piece together, so I’m writing this in the hope that I can save others time and searching. There was a solution added to solve this problem and the official documentation for it is here: To simplify, every time you add or remove a new USB device or reboot your system, which controller MAME thinks is JOYCODE_1 and which is JOYCODE_2 can change, at which point all your hard work nitpiggling your controls to be *JUST RIGHT* can change and nothing works anymore. The issue is that MAME gets to controllers via the SDL2 library, and that library matches your actual controller to MAME’s internal controllers by and internal OS value that can change when things are plugged in, unplugged, or the system is rebooted. This was true even though it was possible to save all those controls into files to load later. It seemed like every time you ran it, it would forget which controller was which, and all that effort you had put into mapping your controls would go down the toilet. It’s amazing, but in the past it had one big problem for Mac users. Multiple Arcade Machine Emulator lets you play old arcade games on your PC. I finally solved the mystery of how to play games with MAME on Mac without the controllers getting scrambled! Therefore, where an organisation has some flexibility in the decision that has been, or is going to be made, an option exists for the organisation to alter its decision at a future date and this choice has a value. Real options build on net present value in situations where uncertainty exists and, for example: (i) when the decision does not have to be made on a now or never basis, but can be delayed, (ii) when a decision can be changed once it has been made, or (iii) when there are opportunities to exploit in the future contingent on an initial project being undertaken. The real options method estimates a value for this flexibility and choice, which is present when managers are making a decision on whether or not to undertake a project. It does not recognise that most investment appraisal decisions are flexible and give managers a choice of what actions to undertake. Therefore it assumes that a decision has to be made on a now or never basis, and once made, it cannot be changed. The conventional NPV method assumes that a project commences immediately and proceeds until it finishes, as originally predicted. The second article considers a more complex scenario and examines how the results produced from using real options with NPV valuations can be used by managers when making strategic decisions. The article then considers the limitations of the application of real options in practice and how some of these may be mitigated. This article discusses real options and then considers the types of real options calculations which may be encountered in Advanced Financial Management, through three examples. This is the first of two articles which considers how real options can be incorporated into investment appraisal decisions. Real options’ valuation methodology adds to the conventional net present value (NPV) estimations by taking account of real life flexibility and choice. An introduction to professional insights.Virtual classroom support for learning partners.Becoming an ACCA Approved Learning Partner. |